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Thread: Travian Quiz Competition

  1. #11
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    threexjranch's Avatar
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    Re: Travian Quiz Competition

    Day 2

    1) What are the offense and defense attributes of WarElephant?
    2) A player has conquered a wonder of the world village and wants to build a Treasury at WW village, what are the prerequisite for building a treasury in the WW village?

    3) How many Traps can be built, if a player has a 2 trappers one of level 20 and another of level 14?
    4) In order to build a crop-tile of level 17 exactly how many normal warehouse and at what level are required?
    5) A Roman Player has a horse drinking trough and is training Equites Caesaris (EC) at the stable with a tier 3 helmet, what will be the training time to train 1 EC?

    "In three words I can sum up everything I've learned about life. It goes on."
    Robert Frost

  2. #12

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    Re: Travian Quiz Competition

    Accept this answer please -

    Day 2


    1) What are the offense and defense attributes of War Elephant?
    Answer - 250 offence attribute 120 defence against infantry , 150 defence against cavalry

    2) A player has conquered a wonder of the world village and wants to build a Treasury at WW village, what are the prerequisite for building a treasury in the WW village?

    Answer We cannot build a treasury in WW village.

    3) How many Traps can be built, if a player has a 2 trappers one of level 20 and another of level 14?
    Answer - 400 + 241 = 641 traps

    4) In order to build a crop-tile of level 17 exactly how many normal warehouse and at what level are required?

    Answer - 4 Ware houses level 20 and 5th Warehouse level 9

    5) A Roman Player has a horse drinking trough and is training Equites Caesaris (EC) at the stable with a tier 3 helmet, what will be the training time to train 1 EC?

    Answer 0:05:04

  3. #13

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    11 May 2017
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    Re: Travian Quiz Competition

    This was a fun quiz. I learnt a lot from it (I think)

    1. 4 warehouses, to give at least 245k capacity (each warehouse holding 80k at L20))
    2. 24 hours after it has been conquered
    3. 1 minute 36 seconds each, but this also depends on; the level and type of the barracks, and the type of helmet.
    Assuming the barracks is a Level 1 (100%) and normal (not Great) barracks on 3x and, then the Clubswinger training time before bonuses is 4 minutes.
    The small artefact reduces this by 50% from 4 minutes to 2 minutes. The Helmet of the Archon further reduces this by 20% from 2 minutes to 1m36s.
    4. 13:42:50 assuming a normal (not speed) server and a L20 main building giving construction time of 13:42:50. (Also assuming that there is nothing else in the queue before the Level 100)
    5. Never, the Artefact of the fool can't give a Storage effect such as Great Warehouse or Great Granary. All other effects might be given 24 hours after it has been conquered, but these don't change storage

  4. #14

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    Re: Travian Quiz Competition

    1. Offence = 250, Defense = 120/150 (infantry/cavalry)
    2. You can't build treasury in the world wonder village I think.
    3. 400 + 241 = 641 traps in total
    4. 5 warehouses, 4x lvl 20 and 1x lvl 9
    5. Depends on the lvl of the stable and the horse drinking trough... Assuming both lvl 20, one EC will take
    0:05:04

  5. #15

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    10 Apr 2017
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    Re: Travian Quiz Competition

    1) offense: 250, defense vs cavalry: 150, defense vs infantry: 120
    2) you cannot build a treasury in a WW village
    3) 641 traps
    4) 4 level 20 warehouses + 1 level 9 warehouse
    5) assuming level 20 horse drinking trough and level 20 stables: 00.05.04

  6. #16

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    10 Apr 2017
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    Re: Travian Quiz Competition

    1) Off: 250, def vs infantry: 120, def vs cavarly: 150
    2) Treasury can not be built in WW villa
    3) 641
    4) 5, 4 maxed and 1 to lvl 9
    5) 00:05:04, assuming lvl20 stable & horse drinking

  7. #17
    ECW's Avatar
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    Re: Travian Quiz Competition

    1) 170 offense, 140 defense against infantary, 80 defense against cavalry.
    2)
    He can't build a treasury in a WW village
    3) 641
    4)
    5 warehouses: 4 level 20 and 1 level 9
    5)
    0:05:04

  8. #18
    Deadpool's Avatar
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    Re: Travian Quiz Competition

    Day 3

    1) For a normal server, If a player has a 150% cropper with crop tiles level 20, flour mill and bakery level 5. What will be the crop production of the village?
    2) For a Teutonic Merchant in a speed 3x server what is the resource carrying capacity considering player has a level 20 Trade Office?
    3) In travian how many tribes do we have in total?
    4) In game every player is assigned a unique ID which is a number, If my UID=1, then what tribe am i?
    5) Other than warehouse and granary what are the prerequisite to build a Horse Drinking Trough?

  9. #19

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    4 Dec 2016
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    Re: Travian Quiz Competition

    Day 3 - Answers

    1) 154350

    2) 162,000

    3) There are three playable tribes and two non-playable tribes in Travian. The playable tribes are the Romans, the Gauls and the Teutons. The two NPC tribes are the Natars and Nature.

    4) Natars


    5) Stable Level 20, Rally Point Level 10, for Romans only

  10. #20

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    1 Mar 2017
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    Re: Travian Quiz Competition

    1) 154350 crop

    2) the merchant can carry 9000 resources

    3) 4 tribes: romans, Gauls, teutons and natar (5 if you count nature troops as a tribe)

    4) you are the natar

    5) rally point lvl 10 and stable lvl20

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